🎮

Zero ad spend,
cost only when you get results
performance-based marketing platform

Costs occur only when payment happens—
Korea's first payment-linked performance marketing platform

✓ Zero advertising costs
✓ Costs only on performance
✓ Risk elimination

💡 "No performance, no cost"

Plynke is a performance-based promotion system based on payment verification,
100% eliminated developer risks

🎯

Traditional Advertising

"Spend money first, see results later"

🚀

Plynke

"Share costs only when results are achieved"

💰 Revenue Structure Summary

Until payment occurs, cost is ₩0.
Only B2B performance fees paid by developers after performance verification are settled.

※ Important Notice

The seller (merchant) is the developer, and payment/refund responsibility lies with the developer.

Creator compensation is separately settled by Plynke using B2B performance fees from developer→Plynke as funding.

ItemRatioDescription
Streamer5~30%Settlement based on B2B performance fees according to promotion results
Plynke Platform5%Settlement system, tracking, data report provision fee
Developer65~90%Actual game revenue (cost deducted only when performance occurs)

🎯 Performance-based 10~35% fee is not advertising cost but "performance distribution"

🎁 Streamer Code + Developer Coupon = Maximized User Acquisition

👥
User Benefits
  • Coupon benefits when entering streamer code
  • In-game rewards, discount benefits
  • More user influx with additional benefits
🎮
Streamer Benefits
  • Automatic revenue when user enters code
  • User acquisition effect with developer coupons
  • Encourages active viewer participation
🏢
Developer Benefits
  • User acquisition through streamers
  • Increased user influx with coupons
  • Maximized effect compared to marketing costs

💡 Win-win-win structure for all three parties!

Perfect ecosystem where users get benefits, streamers earn revenue, and developers acquire users

Why choose Plynke?

Completely different structure from traditional marketing

CategoryTraditional Influencer / Ad AgencyPlynke Platform (Performance-based)
Cost Payment TimingPre-payment before ads (Budget ₩1~5 million)Auto deduction after performance (Starting from ₩0)
Performance MeasurementViews, likes, etc. indirect metricsPayment verification-based revenue focus (Accurate ROI)
Performance RiskCost occurs even without performanceNo performance, no cost (Zero-Risk)
Payment TrackingImpossible / Manual reportingGoogle / Apple payment API auto verification
Settlement StructureManual transfer / Invoice requiredAuto settlement and dashboard reporting
Manpower RequiredMarketing/Accounting/Data personnel neededPlynke handles all (Labor cost reduction)
Data AccessibilityAdvertiser data not disclosedDeveloper-exclusive dashboard real-time provision
Promotion EfficiencyExposure-based, weak revenue connectionPerformance-based (Payment-focused)
ROI (Investment Efficiency)Low (Unpredictable)Cost only when revenue occurs, high ROI structure
Total Cost StructureAverage 20~40%10~35% (Performance-based)

📊 Real Example Comparison Simulation

ItemTraditional YouTube AdsPlynke Structure
Ad Budget₩3 million pre-payment₩0 (Deducted only when payment occurs)
Impressions50,000 times30,000 times (Actual target audience)
DownloadsAbout 50 peopleAbout 300+ people
User Payment RevenueUnclear (Cannot track)₩10,000,000 occurred
Developer Actual RevenueROI unclear (Loss risk)₩6,500,000~₩9,000,000 (65~90%)
Plynke FeeNone₩500,000 (5%)
Streamer SettlementNone₩500,000~₩3,000,000 (5~30%)
ResultPossible ₩3 million budget lossCost only when there is performance (Risk 0)

🔗 Prove performance with revenue, not exposure

💰

Zero Ad Costs

Revenue sharing on payment (Performance-based CPA)

Auto Verification

Google / Apple / Steam payments

📊

Real-time Dashboard

Revenue analysis and auto settlement reports

🤝

Auto Matching

Connect with streamers without marketing personnel

🎮 Why game studios choose Plynke

From development to launch and updates—use it when you need it

👥

Team building

Recruit team members from the development stage with the team recruitment feature.

🌱

Join from development stage

Build early interest with pre-registration and supporter campaigns even before launch.

🔄

Supporters after updates

After launch, keep reaching users through streamers for every update and event.

🚀

Streamer marketing after launch

Run streamer marketing whenever you want, even after release.

Optional, not required

All features are optional—no cost if you don't use them.

🛡️

Share actual payment = lower risk

Even when marketing costs occur, you share actual paid amounts, so risk stays low.

📢

Platform promotion = game promotion

When Plynke is promoted, your registered games get exposure too for extra reach.

💎 Cost Savings with Plynke

With 5~35% fees, save ₩10 million+per month

Marketing Labor Costs

👥
₩4~8 million/month

Auto streamer matching

Accounting/Settlement Automation

💵
₩1~2 million/month

Invoice and transfer automation

BI Data Construction

📈
₩3~5 million/month

Revenue analysis dashboard provision

Ad Waste Prevention

💸
Full budget savings

Cost only when performance occurs

Performance Risk

🛡️
100% Eliminated

Invalid payment filtering / verification

ROI Improvement

📊
3~5x

Investment efficiency vs. traditional

How do you get started?

Start easily in 3 steps

1

Developer Registration

Easy authentication with
business registration number

2

Game Registration & Payment Test

After entering game information,
test payment integration

3

Streamer Matching

Auto match with streamers
Auto settlement when performance occurs

🚀

Developers increase revenue without risk,
Streamers get rewarded with actual revenue,
Plynke secures revenue with settlement infrastructure

🎯 "Performance-based game marketing without ad waste"

💳💳 No card registration required
📝📝 No contract
⚡ Start immediately
🎯🎯 0% risk